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Starbound save file loaded wrong planet
Starbound save file loaded wrong planet









The plot pretty much takes up the entire game now (with no way to skip cutscenes either). Well I couldn't be more wrong, because they basically redesigned the whole game again to have an even stronger focus on plot. Now when I played 1.3.4, I was expecting basically the exact same as Pleased Giraffe, but with more stuff. And even though at the time I preferred Perturbed Koala, even I had to admit that they improved many things in Pleased Giraffe. Pleased Giraffe was without a doubt way WAY better then Perturbed Koala, but you can only experience a game for the first time once. Now I must admit that I didn't originally like the changes I encountered going from Perturbed Koala to Pleased Giraffe, but this was mostly because they were changes, and I obviously didn't like change. Now the only versions I've played was Perturbed Koala (the first version), Pleased Giraffe (the thirteenth version), and 1.3.4 (the latest version). I figured it shouldn't be too hard to get myself up to where I wanted to be. I thought this was odd, since I remember the creators claiming a long time ago that there would be no more character wipes (which a quick check proves I'm right, as they did that in Furious Koala back in 2014).īut my character was from four years ago, so I figured I shouldn't be too surprised. So I got the game, transferred my save file, and started it up, only to realize I couldn't load my character. The last time I played it was in 2015, so I figured they must have improved it a lot since then. I mean even Dungeon Keeper 2 had a sandbox in it, but no one has ever called that a sandbox game.Īnd I am willing to explain what exactly a sandbox game is, what a sandbox is, and how it differs from an openworld. This makes me think there is a problem with Steam, not Starbound.Before anyone tries to correct me, Starbound still has a sandbox in it, but it isn't a sandbox game anymore. The odd part is that if I choose to run the server, everything works (note: I haven't had somebody try to connect), and if I run using run-starbound.sh everything works fine as well. My system certainly meets specifications, and I am running Ubuntu 16.04 LTS. No cached sticky mapping in ActivateActionSet.Generating new string page texture 115: 256x256, total string texture memory is 393.22 KB Game removed: AppID 211820 "Starbound", ProcID 28390 starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x3f) starbound(_ZN4Star11SdlPlatformC2ESt10unique_ptrINS_11ApplicationESt14default_deleteIS2_EENS_10StringListE+0x1b8) usr/lib/x86_64-linux-gnu/mesa/libGL.so.1(glXMakeCurrentReadSGI+0x1b2) starbound(_ZN4Star10fatalErrorEPKcb+0x43) LibGL error: failed to load driver: swrast LibGL error: unable to load driver: swrast_dri.so LibGL error: failed to load driver: nouveau LibGL error: unable to load driver: nouveau_dri.so Generating new string page texture 113: 8x256, total string texture memory is 4.61 MB Loading assets from: './assets/packed.pak' Root: Detected unnamed asset source at './assets/user' Root: Detected asset source named 'base' at './assets/packed.pak' Root: Unrecognized file in asset directory 'mods_go_here', skipping Root: Scanning for asset sources in directory './mods/' Root: Scanning for asset sources in directory './assets/' When Steam is launched from terminal, this is outputted: Game update: AppID 211820 "Starbound", ProcID 28390, IP 0.0.0.0:0ĮRROR: ld.so: object '/home/mitchell/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. When I start Starbound the window asking to launch client or server pops up and when I answer client, the sidebar says "Running" then flashes "Syncing" then nothing.











Starbound save file loaded wrong planet